Wow, I haven't posted in a while. Like a long while. Like a looooong while. Anyway, in the meantime I worked on a bunch of stuff. Learned a bunch. Realized I should probably update the blog if I want anyone to know what I'm doing then started here. Now, I built this neat environment for a planned boss fight, and camera stuffs is usually just fine, if the camera is doing basic player following. However, I need it to curve around on a track. I figured out how to make it do a simple follow, as well as follow on a track (picture like in behind-the-scenes movies when they have carts and tracks, that's in games too). The problem is transitioning from a simple follow to the dolly track, and it's frustrating and I've almost ripped my hair out of my head but I can do this.
My solution I think I can get pretty good. The jump cut is not what I want because it just doesn't flow well. The environment can be tweaked on later but right now I'm trying to get down mechanics and so I'm starting off with the basics. I think I need to set values for how much control one camera has over the other, then have a little script run through to the other smoothly. Like putting a ball in the middle of a teeter totter and balancing it back and forth. Cha till tomorrow. (I promise I'll make at least weekly blog posts now)
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William EngelHi, I'm William and I'm a Game Developer with the classic vision of a game that's going to change the world. Categories
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