I've been working on this particular project for about 2 weeks now and one of the biggest little things that gets me is making things look nice. I'm terrible with shaders. Which, for the uninformed, are basically rules for how to make things look nicer. It can get really complex, and whole jobs rely on building shaders, and they're not my strong suite. So, I decided to just buy a package on the Unity Asset Store to shader everything already (I know, it's not made by me, but it looks cool!).
Now I'm starting to get somewhat of a game, but there's still no real objective. This or next week I'll hopefully start making the boss, next stage of the area and the like. Animations I can worry about later (says the one that spent an hour on a little blue pill), for now I'll work on the features. This game is being largely inspired by Undertale, Detroit: Become Human and a couple others. I hope to make the boss fight a boss which you can communicate with and have decisions that change the future. But I'm not there yet! I'll get there soon. Til' next time!
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If you're here than that probably means you're interested enough to read this much. Now you may be thinking "what's this blog all about?" and I may be thinking "I honestly don't know." But I can tell you why this blog is all about (who needs English?). Which is, well I created this blog just so that I can motivate myself to keep developing and learning as I go through my game developing journey. I'm not all that good at introductions so I'll just dig into some stuff. This past week (or two) I decided to finally start trying to learn game development by just diving in. About 2 years ago I saw some Udemy ad and decided to get a course on Udemy. For those of you that don't know, Udemy is a platform (company? website? all of the above?) that has tons of online courses offered where people can purchase them to learn all sorts of things. Now I'm no marketing expert but they have a certain ploy that is kinda directed at new people where they try to make it seem as though everything on store is ON SALE NOW 99% OFF FOR A LIMITED TIME ONLY EXPIRES IN 2 DAYS! What they don't mention is that the things that are on sale, well, are always on sale. The courses I bought were supposedly $200 while I bought them for $15 each (I got 2 courses) thinking that I had snatched this ever-so-amazing deal only to realize that they have that going on 24/7. They're not bad courses either, they were well worth the price. That is if I invested any time in them whatsoever. Which I didn't. I have hardly touched them ever since I bought them, probably only watched maybe an hour out of about 18 hours worth of good stuff to learn. But I simply couldn't get myself to keep doing assignments and the like, I just couldn't. I had to find another way to learn how to make games. And then something magical happened... Okay not really magical. But I figured my problem was that I was trying to do relearn a bunch of stuff I kinda knew, which was programming. I already know Python (not a snake I promise) and this course started by teaching C#, but all of the stuff the teacher went through just felt like I had already done it before just differently. On top of that there was nothing driving me to do things much because it's just a bunch of videos on a screen doing the little projects the people never like doing before they start working on their dream. So I figured I'd try something else. I already know how programming works, I've made games (from scratch even) before so I know where to start, so what do I do to get myself to start? (Well first, I forgot to mention that I'm using the game engine Unity. Very popular, back to where I was.) So I went to the Unity Asset Store which sells plenty of useful tools and assets, both of which I never know when they could come in handy. Since programming is time consuming and repetitive, I decided to give visual scripting a try. I've heard many games that have been made purely with visual scripting. Lo and behold, I bought the amazing tool that is Playmaker. Now here is where the magic started happening. Playmaker was so easy to get myself started that I'm surprised at what I started doing. All the Unity specific components were there and it was mostly just drag-and-drop from the get-go. My productivity went from zero to hero. I'm pretty sure in the past to weeks I have worked and learned stuff on Unity now almost every day. It's not that Playmaker is a lot easier than programming. It's just that now I feel like whatever target I'm looking to accomplish, I don't have to watch 3 or 4 boring (sorry Udemy) videos in order to learn what I want, I just mess around and search stuff up and get there eventually. So anyway, first week I learned a lot. Second week, I hit some roadblocks and learning and development slowed down a bit. This lead me to watching and researching a lot about how I can best prepared for whenever I initially release a game in the future, and I came across something about starting a game dev blog to get your game out there, and here I am. Hopefully I'll be able to build, complete and release the game that I have in mind which I haven't even began to talk about yet. But that's for another blog post. I guess this post ended up being a good introduction into how I got here. For next week, my schedule is to attempt to make posts on Fridays. If that doesn't work, then I guess time will tell. Stay classy! |
William EngelHi, I'm William and I'm a Game Developer with the classic vision of a game that's going to change the world. Categories
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